A downloadable game for Windows and Linux

Buy Now2.99€ EUR or more

It Returned to the Desert is a unique mix of turn-based tactical combat and story-driven adventure game.

Welcome to the lively desert town of Glint Rock! As Dr. Mill - Geologist - It's your job to find out what happened with the recent meteor crash and convince the towns folk of the imminent danger of mutated giant ants. Recruit a party to fight those six-legged freaks before they overrun town.

Prepare for combat with a variety of arms and consumables. Use your time well and collect evidence to convince the local authorities. This is not a fight that you can win alone! Gather a party of supporters and take good care of them, as death is permanent and has far-reaching consequences.

A large variety of characters and non-linear progression allow for great replayability. And a few mini-games and surprises mix up the experience every time.

The game features a charming retro pixel art style and an atmospheric soundtrack, free saving and multiple difficulties.

Even though the game looks like it's straight from the 90s, it boasts modern game design principles and no dead ends or overly high difficulty.

Updated 7 hours ago
StatusReleased
PlatformsWindows, Linux
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorTim Rachor
GenreAdventure
Made withUnity
TagsHorror, Point & Click, Retro, Tactical, Turn-Based Combat
Average sessionA few hours
LanguagesEnglish
InputsMouse
LinksSteam

Purchase

Buy Now2.99€ EUR or more

In order to download this game you must purchase it at or above the minimum price of 2.99€ EUR. You will get access to the following files:

It Returned to the Desert (Windows) 205 MB
It Returned to the Desert (Linux) 207 MB

Development log

Comments

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Hey man,

I recently came across It Returned to the Desert, and I’m really intrigued by its unique concept and atmosphere. I wanted to ask a couple of questions to better understand your vision and the inspiration behind the game:

What inspired you to create It Returned to the Desert? Was there a specific experience or theme that influenced its development?

Are there any elements of the game that you’re particularly proud of? What do you think sets it apart in the narrative or exploration genre?

Thanks so much for taking the time to read this. I’d love to hear more about your creative process and the journey behind this project!

Best regards,

Jamiu